Extension: Cocoa Naming Conventions

The Cocoa framework and applications that use Cocoa (Touch) follow a fixed set of naming conventions that make the programs easier to read, use, and understand.

General Principles

  • Keep your code brief, but never at the expense of clarity. You’ll often see long method names in Cocoa—some programmers will complain about them, but the truth is that they make the code that much more understandable. And with Xcode’s code completion, you really don’t have to worry about all that extra typing. As an example, consider the method name removeObjectAtIndex:. That’s a very clear method name—you’re removing an object, and the argument takes an index. However, the method remove: is significantly less clear. Are you passing in an object to be removed, or an index to be removed? Or something else? The method never specifies.
  • Don’t add redundancy to names. Prefixes such as “my” or suffixes such as “object” are (almost, in the case of the latter) always unnecessary—it is obvious that it’s your variable, or that (in many cases) it’s an object.
  • 95% of the time, don’t abbreviate unless it is a well-known technical term, such as PDF or URL. Abbreviations are often not as obvious as you think they are, especially for developers from other lingual backgrounds.
  • Avoid noun/adjective-verb dualities. For instance, you may encounter a method called displayText. Does that method perform the action of displaying the text, or does it signify the text that is displayed (versus some private identifier text)? The developer has no way of knowing.
  • Consistency is important. Don’t have a count method in one class and a size method in another. Classes which have methods of the same name should do the same thing with those methods.
  • Prefixes are encouraged in Cocoa, and are used throughout Cocoa itself. Foundation and many desktop Cocoa classes begin with NS; UIKit classes begin with UI. Many developers who publish source code will prefix things with their initials, or some initialism of their company. Prefixes are especially important in determining who wrote the code, especially with generic names, such as the String class (which exists in languages such as Java).
  • Class names should have a noun involved. Other names, especially enumerated types/state representations, should have some resemblance to the class name. For example, UITableViewCell is a class, and you can specify a style using constants such as UITableViewCellStyleDefault or UITableViewCellStyleSubtitle. These constants are long, but make it clear that they work with UITableViewCell and involve its style. If you just had Default and Subtitle, they’re very ambiguous, could be used by other classes (which could lead to interesting mix-ups and collisions), and are not at all clear about what they’re referring to.
  • Categories are usually expressed as className+categoryName, such as the fictitious NSString+HTMLFormatting. Note there the “HTML” abbreviation, which is completely acceptable because HTML is widely understood.
  • Delegate and Data Source protocols will have the descriptor in the name—note UITableViewDelegate and UITableViewDataSource.
  • Other protocol names usually take a verb form of the noun they modify. For example, the NSCoding protocol works with NSCoder and NSDecoder classes.
  • Method Names

  • Method names usually begin with a lowercase letter, and each subsequent “word” in the name has its initial letter capitalized. Avoid abbreviations that are not clear. Most methods should not begin with a prefix, but you may use a prefix to denote a private method. You may also use a leading underscore (no, Apple does not reserve this method, although any Apple method with a leading underscore is supposed to be private).
  • Methods that perform an action should start with a verb. Auxiliary verbs such as “do” are not necessary and add nothing to the method except extra typing. According to the documentation, “never use adverbs or adjectives before the verb.”
  • If the method returns an attribute, the method should have the same name as the attribute, without any other modifiers, such as “calculate” or “get”. This is the naming convention that getters for properties follow.
  • Name all arguments, and make the name describe the argument. See the remove: example above.
  • Only use “and” to link two parts of a method that do different thing. For example, do not write getValue:andData:, but a method name like getValue:andDelete: is correct because it is doing two things—reading in a value and deleting (potentially) something else.
  • Verbs should not be made into adjectives. performsCalculation is preferred to calculationPerformed
  • Delegate & Data Source Methods

  • The first argument should be the object that is making the delegate or data source call. In certain cases, a class such as a view controller may be managing more than one object, such as a table view. In that case, the view controller can check to see which table view is calling the method.
    - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
        if (tableView == tableView1)
            // return 1;
        else if (tableView == tableView2)
            // return 2;
        else
            // return something else
    }

    You’re comparing instances here, so you can use the == operator. They’ll both point to the same thing, because you’re just passing pointers around—in memory, there is only one instance of tableView1 and tableView2.

  • Delegate methods often use “did” and “will” to notify the delegate that something is about to happen, or has happened. This allows the delegate to prepare or setup some data, or to clean up after an operation. The terms provide a sense of time.
  • Methods that ask a delegate for permission, such as shouldDeleteObjectAtIndex:, should use the term “should”.
  • Miscellaneous

  • Use enumerated types, often with a typedef, to declare constants, rather than plain integers. This gives a name to the numbers, and makes it much more meaningful later. UITableViewCellStyleDefault is a lot more meaningful than simply 0.
  • Preprocessor constants are usually in all-caps, with an underscore separating the words, LIKE_THIS. Preprocessor macros maybe be named either like this, or as a standard method name; the former is preferred. Preprocessor macros defined by the compiler have leading and trailing double underscores, such as __LINE__.
  • Exceptions are named as Prefix+UniqueName+Exception, such as NSIllegalSelectorException or NSRangeException.
  • A much more in-depth look at naming conventions, along with more examples and more rules is available from Apple’s developer documentation:

    Coding Guidelines for Cocoa.

Design Patterns: Model-View-Controller

As programs get larger, there is a greater need for a paradigm to keep everything in order. At the simplest level, any program is a means to store data and present it in a meaningful way. With only a few views and a good data store, this might be rather easy in a simple app for iPhone. But with Pages-caliber apps, especially on the iPad, a formal solution is needed. Cocoa adopts the Model-View-Controller paradigm (MVC) to better organize projects.

What is MVC?

MVC Overview

MVC Overview

Under the MVC system, your classes are one of three types—a model, a view, or a controller. Models store data in an organized form. For a simple app, the model could just be the actual data store, either in-memory (maybe as an NSArray or NSDictionary), or to-and-from disk. In a more complex app, you may choose to use a SQLite database or Core Data, and your model would be a simple instance or one piece of data. More importantly to MVC though, your model must not describe how to store the data—it must not contain any information about padding in the UI, for example, or the position (frame) of any item. Models are usually specific to your application, so they usually are not reusable, unless you have a “template” method to store data.

Views are what you actually see on-screen. They have functions to draw to screen or to other contexts. The view should not store the data it is displaying though—a label should not keep its text around; a table view should not store a copy of its data. Instead, along with MVC there are the patterns of delegation and the language features of KVC and KVO. Many of the classes from UIKit, including UILabel, UITableView, UITextView, and indeed UIView are views. Obviously, views, because they just display (any) data, can be very easily reused. Conversely, views of should not be bound to specific data. Some views may be suited to certain types of data—table views are more suited to text; the iPhone’s home screen is more suited for icons and short text—but you should not impose other restrictions, such as a maximum text length or that the text should only be of one case (that’s so 1980s…).

The view and the model should never interact. This preserves reusability. If UITableView had an outlet to your MainDataModel, it could it only be used with MainDataModel. If you had a model class called Person, it wouldn’t work with UITableView (and the Address Book app would never exist). The controller serves as a median. As shown in the image above, the controller controls interaction. If the model changes, the controller is notified and the view is changed accordingly (for example, you could call [tableView reloadData]). If user interaction changes the model (for example, deleting a row from a table view), the controller is also notified, and from there the change gets propagated to the data store. Therefore, the view can just tell the controller that some data at this location got deleted; the view does not have to worry about what to do or how to handle the deletion so it actually gets deleted. This goes back to the concept of abstraction, one of the fundamentals of object-oriented programming. Similarly, the model does not have to be concerned with exactly how the data got deleted, and just delete the data. In this way, the classes are kept clean and perform one function—the point of a class in the first place. Because the controller is the median and has to deal with specific views and data models, it is typically the least reusable. UIViewController implements so little functionality (from a functionality perspective—it actually does a lot behind the scenes) because controllers are very specific to each application. Most of your app logic goes into the controller.

Another compelling reason to use a controller is to make decisions. Obvious, but there are situations where changes to the model or view should not or need not propagate to the other. Without a controller, a change in the data at row 586 would affect the view even if the view was only showing rows 5–10, an unnecessary operation (which may even cause the UI to slow down for a moment). Other times, data should not be deleted, or deleted at a later time—if a file is being written to from another thread, a delete command from the UI should not be executed immediately. The write should be stopped or allowed to finish before the delete occurs.

Mediation

Hand-in-hand with MVC comes the concept of delegation (and data sources). Data sources are obvious—protocols such as UITableViewDataSource make it so a table view can get data from an id type, making the table view very reusable. The controller implements the delegate, and asks its data model for data as necessary (or as the data source methods are called). More interestingly though, the controller can return data that does not correspond to the data model; in fact, the controller could calculate values and not have a data model at all. The table view does not have to know about this though, and does not need to do any extra handling in these cases.

The data source protocol “pushes” data to the view; the delegate goes in the other direction and informs the controller of changes to the view. There is a naming convention involved, which will be the topic of a future post. Again, the controller can notify the model, or not, depending on the situation.

KVC and KVO are not really used in simple applications. However, with multiple controllers that need to interact with each other, KVC and KVO can be used to great benefit. KVO, which stands for Key-Value Observing, registers a class for notifications when a key-value is changed in any other class. This is a more advanced topic, and will form the basis of another post. It is an effective way to allow multiple controllers to communicate without resorting to a tangle of protocols.

Resources

WWDC 2010 had a great lecture on MVC and the “10 Best MVC Tips Ever.” It is highly recommended. Note that you will need to be a registered developer, including free developers.
Video Link | iTunes Link | Slides (9.7MB)

Handy Little Tool for Errors

During the development of any application, there will be times when you have to track errors in your code. Having the errors be clearly expressed in the Console or in an alert will help with the debugging. As an example, rather than letting your application crash with an exception, it might make sense to log a clear error and defer the fix to a later time.

Because of this, I’ve made a simple little macro that formats the error in a nate way. This is the macro:

#define LOCATION_AS_NSSTRING [NSString stringWithFormat:@"Function: %s\nLine: %d\nFile: %s", __func__, __LINE__, __FILE__]
#define STRING_REPRESENTATION_OF_ERROR(x) [NSString stringWithFormat:@"\n==== ERROR ====\nError %d: %@\nSeverity: %@\n%@", x, x ## _STRING, x ## _SEVERITY, LOCATION_AS_NSSTRING]

It is actually two macros; the former is a “helper” macro and you interact with the latter. The macro works with three other preprocessor declarations. It’ll make the most sense to put this in context:

/******* Severity Levels ******/
#define SEVERITY_NO_ACTION @"No action required"
#define SEVERITY_LOW @"Low"	// Minimal user action to fix OR cannot fix, but doesn't severly affect usability
#define SEVERITY_HIGH @"High"	// Extensive user action to fix OR cannot fix, and affects usability somewhat
#define SEVERITY_CRITICAL @"Critical"	// Crashers; cannot recover from issue
#define SEVERITY_UNKNOWN @"Unknown"	// Not enough information to decide

#define ERROR_CODE_1 1	// No sections defined for library
#define ERROR_CODE_1_STRING @"No sections defined for library browser. Returning 1"
#define ERROR_CODE_1_SEVERITY SEVERITY_NO_ACTION

// … Some code later …
NSLog(@"%@", STRING_REPRESENTATION_OF_ERROR(ERROR_CODE_1));

This code example will output the following:

==== ERROR ====
Error 1: No sections defined for library browser. Returning 1
Severity: No action required
Function: <ContainingMethod>
Line: <SomeLineNumberOfCalling>
File: <ContainingFile>

So how does this work? It’s actually rather simple. You pass in the error code listing, and the preprocessor “assigns” this value to the “variable” x. Then it uses that variable in the standard NSString method call. It first “plugs in” the value of x, then combines the full token (remember that you pass in the entire token, ERROR_CODE_1, so that gets combined and forms ERROR_CODE_1 ## _STRING, which gets joined into ERROR_CODE_1_STRING). It then does the same thing with _SEVERITY token, resulting in ERROR_CODE_1_SEVERITY. Finally, it plugs in the results from the other macro, LOCATION_AS_NSSTRING, which in turn calls three built-in macros (__func__, __LINE__, and __FILE__), which return the calling function, line, and file is C-style strings.

So really, it’s quite simple. There are just a lot of macros involved, and it really becomes quite useful. As an example, you could use this to show a meaningful error to users with an alert, if necessary.

Floating in Uncertainty

Among the primitive data types that Objective-C offers are float and double. Similar to long, double is simply double the storage in bits of float. However, as the name suggests, both are floating-point numbers. That is, the decimal point literally “floats” around as necessary. This can lead to many subtle bugs, even between executions of the same program.

How Do They Work?

Both types have a certain numbers of bits for storage. The exact number of bits varies per implementation, just as the exact storage sizes for ints and doubles aren’t fixed. However, a floating point number effectively has two parts, the “whole” part and the “fractional” part. The floating nature comes in because the number of bits used to store each section is not always the same, and will vary depending on the sizes of the numbers involved.

The Precise Issue

Although there are an infinite number of integers, they all differ by the same amount—1. Therefore it is relatively easy to represent an integer value as bits. By contrast, however, the difference between one decimal number and another is incredibly small, and, what’s worse, this difference can change. When trying to squeeze an infinite number of digits with infinite precision into a finite number of bits, something has to give. This usually means that the floating-point value is rounded, and is not completely accurate. Here’s a simple program (using plain C) to illustrate this issue:

int main (int argc, const char *argv[]) {
	float f = 1234.123456789;
	printf("%f\n", f);
	printf("%.9f\n", f);
	return 0;
}

Output:

1234.123413
1234.123413086

The first print statement (printf() is nearly identical to NSLog(), except that it takes C-style strings instead) shows the actual value of f in memory, with ten digits in this case. Notice that the value is different from the value we assigned to the variable. This is because there are not enough bits to hold every single digit, so some of it had to be rounded away. That rounding is not perfectly accurate—it rounds the tailing ’456789′ into ’413′. If, however, we try to force it to display nine digits as seen in the next line, we still end up with the ’413′, along with a tailing ’086′—not digits that we put in.

Comparisons

How many times should this loop run?

#import <Foundation/Foundation.h>
int main (int argc, const char * argv[]){
	NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
	int count = 0;
	for (float i = 10; i != 0; i -= 0.1) {
		count++;
		printf("count is %d\n", count);
	}
	[pool drain];
    return 0;
}

Common sense tells us that it should run 100 times, but in fact this is an infinite loop. Because of these rounding errors, i will never be exactly equal to zero. It’ll come close after 100 cycles through, but it won’t be perfect. As such, when dealing with floating point numbers, you want to check to see if it’s close to a value. In the above example, the comparison should be i >= 0; (the equal bit because the floating point number might be a tiny negative value) to ensure that the loop ends.

To check if two floating point numbers are equal, you could use the == (double equals) operator, but there’s no guarantee that they will give an accurate result, especially after many calculations. A better way (albeit less efficient) would be to get the absolute value of their difference, and see if it’s less than a small number, such as 0.00001. If it’s less, you can safely assume they’re equal; otherwise, they’re not.

Floating point inaccuracies can be very difficult to debug, so it pays off to take precautions earlier. As a matter of fact, I spent about half an hour trying to figure out why something wasn’t showing up on screen, when in fact a botched conversion from integers to floating point (similar issues result) lead to everything being 0. Not fun.

Mutable vs. Immutable Strings

As promised, some more interesting topics are on the way. Today, I stumbled across an interesting question over at StackOverflow:

Usage of NSString and NSMutableString objects in Objective C

The primary point of confusion is the exact role of NSMutableString, and how it differs from NSString. It’s a topic well worth looking into, so let’s dive right in.

Inheritance

Conveniently, NSMutableString is a subclass of NSString, which makes things a lot easier. In Java for example, the String class is barely related to the StringBuilder class (functionally similar to NSMutableString), which means that there could be constant conversions between the two classes, which is neither efficient nor convenient to code. Inheritance negates this issue.

Many methods in the Foundation and UIKit frameworks take or return NSStrings. If you had a mutable string that you meticulously constructed, you would not have to convert it to an NSString—you could just pass it right in, and reuse it as necessary. You don’t even have to cast it to an NSString. Not only is this convenient to code, it’s also more efficient. You don’t have to copy the mutable string and turn it into a regular string, which is certainly not all the efficient (relatively speaking, it could take thousands of nanoseconds, rather than the tens of nanoseconds it would take to pass a pointer). Speaking of memory, why are two separate classes needed anyway?

In-Memory

Okay, so that segue might not have made much sense. But it actually all has to do with how the strings are represented in memory. An NSString is a static block of memory that has been allocated wherever there was free space at the time. As such, you can’t shrink it, and definitely can’t add to it—shrinking it would just leave a block of garbage memory that would probably be too small to be used, and adding to it would mean taking up more memory—it could very well encroach into a block of memory that was being used elsewhere, and that would lead to very weird results. This inflexibility has an advantage though—there is only one static block of memory, and so it is very efficient. NSMutableString has a different implementation—the details of which are not public—which most likely involves multiple linked “blocks” of RAM. This linkage allows flexibility, but comes at a price of efficiency. It takes time to look up the next block and go to it (again, it’s all relatively speaking, but in the time that it take to look up the next block of memory, the system could conceptually have loaded two or even four characters, depending on if memory addresses were 32-bit or 64-bit. Each character is 16-bit). As a comparison, Java allows you to concatenate strings by using the + operator. How does it do this? By copying the old string into a new block of memory, then putting the new bit to the end of the new, bigger block. Not very efficient.

So,

When Should You Use Mutable?

A mutable string should be used when you are physically changing the value of the existing string, without completely discarding the old value. Examples might include adding a character to the beginning or the end, or changing a character in the middle. With a mutable string, you can do this “in place”—you’ll just modify the existing string. By contrast, an immutable string, once its value is set, cannot change that value. NSString has methods such as stringByAppendingString:, which does add a string to an existing one—but it returns a new string. Behind the scenes, NSString has copied your old string to a new (larger) memory location, added the argument, and returned the new string. That copying is a lot less efficient (relatively speaking, or if you have to do it a lot).

Of course, there’s nothing stopping you from physically assigning one string to another. Old values will be overwritten. Most NSStrings, including the @”String Constants”, are autoreleased. If you are creating a new string and you decide to alloc/init, you can then assign it to another value without consequence:

myString = anotherString;
myString = myTextField.text;

You can do this with both mutable and immutable strings. The main takeaway is that you should only use mutable when your changing the string itself. But you can change the variable with both mutable and immutable strings without compiler or runtime issues (short of memory management, but most of it is autoreleased anyway).

Extension 15: Foreach Loop

Enumerating through the contents of a collection class is a very common activity. Collection classes in the Foundation framework include NSSet and NSArray. Enumerating is simply the act of going through the collection and getting every value inside—you might do this, for example, if you were doing the same thing to each one, like disabling the buttons in an NSArray of UIButtons. Normally, this would involve a for() loop, like this:

NSArray *array = // Some array
for (int i = 0; i < [array count]; i++)
    [(UIButton *)[array objectAtIndex:i] setEnabled:NO];

This kind of syntax is so common that there is a shorthand way of doing it (known officially in Objective-C as fast enumeration:

NSArray *array = // Some array
for (UIButton *button in array)
    button.enabled = NO;

The key is what goes inside the for() loop. You declare a variable of any type (to avoid a runtime crash, declare to be the type of variable in the array, such as the UIButton shown here, or if is more than one type, you could use id). Then you put the keyword in, followed by the name of the collection. Basically at this point, the new variable you created will be assigned to the “next” value in the collection at every iteration of the loop. In the body of the loop, you can do whatever you want to the variable. Note though that if you need to access the index of the object, you’ll have to go back to the original style.

An Update

So, it’s been a few weeks since I’ve have time to post here. Unfortunately this busy-ness will last for a few more days, so there won’t be any new content until then. But more importantly, the content on this site—at this point, the Objective-C portion is mostly completed. Over the next few weeks, then, I’ll be wrapping up the Objective-C portion, and move into more fun stuff. I’ve noticed a surprising lack of Xcode 4 information; seeing how it has been released for several months now, lots of people must be using it. So that’ll be really useful, and I’m itching to dive right in.

Thanks to everyone for stopping by, and I hope this site has been helpful. Over the next few weeks, I hope to add much more content, and make this little slice of the Internet even more useful. :)

WWDC 2011—Initial Impressions

Today Apple began the annual WWDC week with a keynote that introduced OS X Lion, iOS 5, and iCloud. If you haven’t done so yet, check out the keynote stream. Rather than just re-iterate the new features, I’d like to share some of my thoughts.

Lion

At first, I have to say that as far as features go, it was a bit underwhelming. I do have to say , I’ve been using pre-release seeds of Lion. Because of the NDA, I can’t talk too much more about the exact features…

Having seen and used these features, I realized that from a new user’s perspective the features are actually really compelling. Why did I find them underwhelming? It’s because the features have integrated themselves so smoothly and seamlessly into my daily experience that they’re really not obtrusive. Some commentary:

  • Gestures: I love them. Takes a bit of getting used to at first, but really integrate into my user experience. I love being able to touch everything and directly interact with it. My only complaint is that there is (at the moment, at least) no built-in ability to define custom gestures.
  • Full Screen: Very useful on laptops, not so much on desktops. Could be useful in some cases, but I’m not sure I like it at all. Its usefulness is doubtful, in my opinion.
  • LaunchPad & MAS: The App Store is actually really nice. Convenient, easy, accessible—everything is as advertised. As far as LaunchPad goes, I find it easy enough to use, and with the gesture to invoke from my Magic Trackpad, it joins my repertoire of app launching, along with the Applications stack, Spotlight, and LaunchBar. Not always as smooth as advertised though.
  • AutoSave, Versions, etc.: Very helpful. ‘Nuff Said.
  • Resume: Usually very useful, for when I have a bunch of documents open in Preview, but can be annoying at times. Sometimes the point of quitting an app is to clear out all the windows. It’s a bit more annoying when the files take a while to load, as they might when launching QuickTime. But very useful after a reboot.
  • Mail: Great new interface, no loss of functionality—great recipe.
What happens is that OS X is less of a new OS, and more of a new paradigm. With the further integration of iCloud, it definitely fits this role. That’s also part of the reason why it’s $29.99—a great price for a preview of the future of computing. And yes, I honestly believe that.

iOS 5

  • Notifications: This one was a long time coming. Predicted by rumors for months, this is probably the best way to do notifications in a mobile platform. Very well done.
  • Twitter: I don’t use Twitter. I don’t get Twitter. …
Logo of WebKit framework

WebKit

  • Safari: The tabs are frankly a bit ugly, but the rest of the stuff is awesome. I’ve been a proponent of WebKit since the original iPhone. I love Safari Reader on the desktop, and I’m glad they brought it to iOS.
  • Reminders: Everyone needs this. The problem with To-Do lists though is forgetting to actually use them. Not sure what Reminders is going to do for that.
  • Camera: How do I up the volume in camera mode…? Actually, the features are really nice. If the iPhone 5 bumps the camera specs a bit, it could become a serious competitor to higher-end point-and-shoots, or maybe even some dSLRs…?
  • The New Keyboard: The keyboard on the original iPad always seemed just a little bit too small. I like being able to split the keyboard, but can’t help thinking that simply typing with my thumbs might not be the most efficient. Of course, this isn’t an issue that can be fixed overnight. Why couldn’t the screen have been just a tiny bit bigger…?

iCloud

Actually not sure what to think about this yet. The features look compelling enough, but without having half a dozen Apple devices not sure how well this’ll work. And plus, some companies, schools, etc. might block anything besides in-house cloud services, so its practicality might be limited. We’ll see.

First Impressions

So, that’s some initial commentary. I kept them to short blurbs for a reason—they’re first impressions. Incidentally, for developers, first impressions are absolutely vital. So, what are your thoughts? Post them in the comments below.

What’s in it for us?

Well, all the new APIs must mean something. What happens, though, is that Lion is literally bringing the iOS design paradigms to the desktop. Which means that user interfaces can be re-thought. Instead of simply relying on individual mouse clicks, gestures are now a now interface interaction method. This allows for much more fluid interfaces. What happens is that the design of user interfaces now takes prominence. Always emphasized with iOS, this design-based nature will trickle down to OS X. These interactions are visible in the new Mail, Safari, and iCal (^^). Sometime there will no longer be a single pair of coordinates for a mouse pointer—there will only be multi-touch and gestures. That is the future. And that is what developers must work for.

Extension 14: Structs and Objects

Objective-C is an extension to regular C. So of course, at some point there is a place where all the new stuff in Objective-C ties into regular C. This Extension covers this happy meeting place. Some of the concepts may be a bit foreign, but they will be further explained in later Lessons.

Objects are Represented as Structs in Memory

You may have noticed that accessing a member of a struct uses dot notation, the same way you could access instance variables in your objects. This is because the ivars are actually stored inside a struct, which holds your instance variables plus any inherited ones. The alloc method reserves enough memory space to hold one of these structs.

Speaking of inherited instance variables, every class inherits a variable called isa (is-a) which identifies the object’s class—that is how the runtime system figures out the identity of the object, even if it’s assigned to a generic id type.

id is a Generic Pointer Type

The id type can be used for any object type. The id type is a generic pointer, which means that it is simply a memory address. The system at compile time does not know about the type of the object (that is what the isa variable is for), but simply that there is a location of memory involved. Because of this, and the fact that all objects reside in memory, the id pointer can be reassigned to different object type variables as needed.

An Object is Always Used as a Pointer

The asterisk associated with every object type is a pointer—a variable that actually holds as its value a memory address. A declaration such as

Fraction *myFract;

means that you’re defining a pointer, which will point to something in memory of type Fraction.

The reason everything is passed as pointers is one of performance. A memory address is a much smaller amount of storage than the actual object. On a 32-bit system, a memory address takes up 32 bits—usually the same size as an int. On a 64-bit system, an address would take up 64 bits. While it may seem a bit redundant at first to store memory addresses in memory, it starts to make more sense when you realize that you could have an object that holds several kilobytes of data in one object—it’s a lot faster an easier to copy 64 bits than several thousand of them.

The alloc method returns an object pointer of type id. You can then assign this pointer value to any other pointer value—in this case, perhaps a type Fraction.

When you assign one pointer to another, as in

fract1 = fract2;

You’re still assigning the value of fract2 to fract1—but remember that the value of fract2 is a memory address. So you’re making fract1 refer to the same location in memory as fract2. Therefore, anything you do to fract2 will be reflected in fract1—because of course they now refer to the same actual object in memory.

The Dual-Nature of Objects

An Objective-C object consists of instance variables and methods. The ivars are stored as a struct, and referred to using more efficient pointers. Methods are not stored in memory. Instead, methods (which are conceptually different from functions—the former is specific to a class, while the latter is global) are placed in a pool of methods, associated with the class name, and “selected” as needed.

Objective-C Lesson 14: Structs and Unions

Structs

Structs are a C construct that allows for grouping of items into one variable. For example, if you wanted to store a date, you could use three separate variables for the day, month, and year. This approach would work if you had to store one or two dates. But if you’re writing a calendar application, for example, having to keep track of which month belonged with which year would be a nightmare. Fortunately, C structs allow you to group these values into one type. The syntax for a date struct might look like this:

struct date {int month; int day; int year;};

You can then define a variable of this type as struct date today, yesterday;. However, we can use our friend the typedef statement to make this code a bit neater:

typedef struct {int month; int day; int year;} Date;
Date today, yesterday;

To access values within a struct, you use the dot operator. To set the month, you might write today.month = 5;. To get a value, the same procedure applies: int year = today.year;.

In action, it might look like this:

#import 

int main (int argc, char *argv[]) {
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
	typedef struct {int month; int day; int year;} Date;
	Date today;
	today.month = 5;
	today.day = 22;
	today.year = 2011;

	NSLog(@"Today's date is %i/%i/%i", today.month, today.day, today.year);
	[pool drain];
	return 0;
}

Initializing Structures

The fastest way to initialize a structure is to enclose the values in a pair of braces:

Date today = {5, 22, 2011};

You can list fewer values, and they will be filled in until the end of the values you list. The remaining values will be undefined.

Date today = {5};

This sets the month to 5, but leaves the remaining fields with garbage values from RAM.

You can also initialize the values out of order:

Date today = {.day = 22, .month = 5; .year = 2011};

Structs Within Structs

C allows you to put structs with structs. For example, Apple provides the CGRect data type, which defines a data type by being a struct containing a CGPoint and CGSize:

struct CGRect {
   CGPoint origin;
   CGSize size;
};
typedef struct CGRect CGRect;

You can then access the values by chaining the dot operator. To get the width, you would write

float width = rect.size.width;

Unions

Unions are a data construct that allow you to store more than one type of data in the same storage area. They are typically used in more advanced constructs. If you needed a variable, x, that could hold either an int, float, or char type, you could define a union as such:

union mixed {int i; float f; char c;};

Unions are syntactically similar to structs, but inside there are not three pieces of memory, only one. You can used the mixed type to hold either an int, or float, or char, but not two at the same time. Setting a new value overrides the previous, and you must ensure that you pull out the same type as you put in; otherwise you’ll get strange results. Accessing the field is the same as with a struct:

// x is such a union type
x.c = 'E';
x.f = 39.28;
x.i = 7/2;

You can initialize the union with a single value in braces, and it will be assigned to the first field:

union mixed x = {'$'};
// You can also specify a field
union mixed x = {.f = 3.14};

Structs and unions are more advanced C data types that are nonetheless used in lower-level frameworks, such as Apple’s Quartz framework for drawing stuff to the screen. It is important to realize that they are not objects, though. They are merely data types, with no methods to access.